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Façade: Murder At The Masquerade SIGG Trailer

This is the short version of the trailer for the game that I and my team submitted to the SIGG Awards, where we were able to obtain a silver medal for our efforts.

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Façade: Murder At The Masquerade is a point-and-click murder mystery puzzle game for andoid devices created in Unity.

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Itch.io page: https://uowmgames.itch.io/facade-murder-at-the-masquerade

Façade: Murder At The Masquerade: Video

My Contributions

The majority of my contributions to this project are in the realm of gameplay programming and sound design and implementation. The mechanics I was mostly involved with developing are:

  • Locomotion and Camera Controls: The game was created with the intention that the player would be able to move from room to room while being able to inspect the room from a specified point. The player would move around by tapping on arrows in the world, and move the camera by swiping. When a player tapped on certain objects, the camera would then automatically move to a new angle and initiate the specific interaction (e.g. a puzzle, clue finding).

  • Interaction System: Another system I had a hand in making was the interaction system, in which the player would tap on objects on screen in order to interact with them. This would trigger the individual object's interaction script and begin the next phase.

  • Inspection system: Upon interacting with certain objects (such as the pen on the floor), a second screen would be brought up where the player would be able to rotate and inspect a 3D model of the object and tap on clues to discover them.

  • Sound Design and Implementation: All of the sound implementation for Facade was achieved using FMOD as a middleware, and the majority of the sounds being sourced from the internet, with the exception of certain sounds (such as the locked door sound effect) which were recorded with my own microphone and subsequently layered and mixed in FMOD.

Façade: Murder At The Masquerade: Text
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